
Due to limitations of space, distance and complexity, it is not always possible to bring real-world experiences into the college classroom. Field trips and traditional student internships can offer students authentic learning contexts however these are often short in duration or occur late in a course of a student's educational career and the quality of these experiences tend to vary greatly. During these experiences, students often have little opportunity to develop team building skills and creative problem solving. Multi-user, persistent virtual environments (MUVE) have shown promise for fostering community and situated learning because they can support immersive, collaborative, extended experiences and simulations similar to those found in real world contexts.
This project focused on the creation of a virtual learning environment to support case-based learning using the online virtual world of Second Life, for use in undergraduate Ecology and Environmental Geology courses here at Seton Hall ...

